AI Insights · Timothy · July 2025
Top Slime Games on Android in the UK: Q2 2025 Performance
Explore the performance of the top slime games on Android in the UK during Q2 2025, highlighting trends in downloads, revenue, and active users.
In the second quarter of 2025, the UK Android market saw intriguing trends among the top slime games, as reported by Sensor Tower.
Super Slime Simulator: DIY Art from Dramaton showed varied performance. Weekly downloads began at approximately 8.7K, peaking early but dropping mid-quarter before stabilizing around 6K. Revenue experienced a peak of $119 in mid-April, followed by a decline towards the end of June. Active users fluctuated, peaking at 31K in late April and ending the quarter around 26K.
Bruno – My Talking Slime Pet also from Dramaton, maintained a steady user base with weekly active users reaching up to 67K. Downloads varied, starting at 2.2K and peaking at 3.7K in April. Revenue saw minor fluctuations, ranging between $32 and $94, with a slight increase towards the end of the quarter.
I, Slime by Games Hub Hong Kong Limited, newly released, saw a strong start with revenue climbing to $1.3K in early June. Downloads showed a sharp initial increase, peaking at 13K before declining to below 200 by the end of June.
Super Big Slime: Black Hole 3D from Supercent, Inc. displayed a steady increase in revenue, peaking at $96 in early June. Downloads were more volatile, starting at 2.1K and dropping to around 750 by the end of the quarter. Active users saw a peak of 11K in early May, before declining to around 5.7K.
Lastly, My Talking Slimy Slime Pet Cat by Pixeland OU experienced consistent performance. Revenue peaked at $764 in early May, with a gradual decline thereafter. Downloads remained stable, averaging around 500 weekly, while active users hovered around 5K throughout the quarter.
These insights highlight the dynamic nature of the slime game category, with varying trends in downloads, revenue, and user engagement. For more detailed insights, visit Sensor Tower.